How To Play
Case Materials
Every case begins with an introduction–a letter, a transcript, a handwritten note–which sets up the mystery you must solve. Depending on the case, there will also be other noteworthy materials: newspaper pages; pamphlets; photographs; secret notes and clues from the crime scene. Study these materials for details and snippets of information which can help guide you to the killer.
Some clues are obvious. Some are not.
Directory & Map
The map and accompanying directory are your guide to hundreds of people, businesses, and locations where you can send your investigators. Some locations may be given to you; some may be discovered through the course of your investigation. But remember, not every location is connected to every case. Random moves may lead to dead ends.
Choose your moves wisely.
Investigator Bios
Your investigators are your eyes and ears; send them out to gather information and clues as you work to solve the case. Keep in mind that your investigators have strengths and weaknesses, and will return more (and better) information when assigned to certain locations.
Think carefully about who you send where.
Expert contacts
Every detective has them: a network of experts and informants throughout the city, who can be consulted for specialized information and insight into certain aspects of your investigation. Contacts may not have information or insights into every case, but when they do, their expertise can be invaluable.
Logs & Notepad
Making notes and keeping a record of your investigation in progress will help isolate clues, spot patterns, and prevent accidental backtracking.
STUDY
CONSULT
SEND
NEW CLUES
Know Whodunit?
Every case includes a sealed “I’m ready to solve” envelope. Open it when you think you’ve deduced the killer. What’s inside is a secret… We don’t want to spoil the surprise!
There’s been a murder!